Mark Dindal may best be known for directing the movie The Emperor’s New Groovefrom Disney in 2000. He excelled at making use of artistic stylization to tell a story that we as an audience could care about. Paying close attention to everything from casting, backgrounds, and character design, Dindal was able to retell a classic tale with a twist that cemented it as popular cinema to this day. He also made sure to make extreme use of his medium to help blend the audio and the visual more tightly than your average animated film, let alone a live action story.
Although the cast themselves were excellent in their work, Dindal used their talents to the fullest by directing their voices with a keen mind as to how their voices would fit with not just the animation styles but the music as well. In fact many lines would fall flat otherwise. This is not to say the delivery is poor, but rather the dialogue was, designed to be delivered alongside musical cues paired with physical representations of the underlying emotions. For example, a constant joke throughout is a setup of plot development which will raise stakes such as when Yzma transforms, only for it to fall short of both the audience and the characters expectations. In this case it is that Yzma is not in fact a terrifying monster, but a small kitten. Instead of this being a letdown, the actors were directed with the tempo of music in mind along with the visual comedy pairing with it to help sell the joke that even though it goes against storytelling expectations, the characters and audience should just “roll with it.”
Another good example of voice direction is how Dindal kept in mind which bits of dialogue actually mattered. Paying attention to the beginning, we are set up with the fact that both Yzma and Kuzco do not in fact listen to anybody. Kuzco zones out when Yzma begins making excuses and if you listen carefully while he notices spinach in her teeth, Yzma is no longer saying actual words. Even though her audio is muffled she is clearly only grunting at that point. It is only as Pacha shows up that we see our first character interaction where people actually listen to the other party in earnest. Thus no one is zoned out.
This being an animated feature, we also get to play a beautiful game of stylized visual storytelling. This both is used for comedy and for creating a visual subtext to parallel the story. One example is how whenever this film needs action taken with a critical need for attention to detail, the world around the characters fades to little more than a flat colored background. As characters speak with subtext, the background produces imagery to help enhance the story. An example here is when Kuzco is fed as emperor, the camera spins around him to reveal he is sitting on a giant floor mural of himself being fed. Another, more subtle time is when Kuzko sits down to dinner with Yzma, the wallpaper is of dead fish.
Not only is visual complexity enhancing the story though. It also is utilized to tell Dindal’s audience jokes. Again, at the dinner scene, Dindal sets up a gag that pulls double duty as foreshadowing. Yzma throws her poisoned drink onto a cactus. When we next see it in the background, the cactus has now turned into the shape of a Llama. When Kronk sneaks Kuzco out of the city, he pauses for a moment pretending he isn’t being seen by anyone as he throws himself against a wall. We zoom out to see a Mesoamerican styled mural that has two collosol figures pointing out Kronk’s laughable hiding spot.
Although not in fact a musical, Dindal made perfect use of understanding the placement of both diegetic and non-diegetic music to help sell the emotional beats of the story. We see this not just through the expected orchestration, but also in scenes like the diner where we have a laughably current music style one would expect to find in a themed restaurant. In fact Dindal makes good use of inappropriate period props as gags throughout his film.
We see a basic establishment in the opening song, with the royal entertainer using a microphone that absolutely does not belong in Mesoamerican history. But having it established so early along with other small things such as, spinach puffs and a rollercoaster allows us to understand that although there is an established time period for this story, it does not in fact take that as law. In fact setting up these early half-jokes allows us to truly laugh when we see Pacha’s son using an industrial floor buffer and not get caught in confusion. It also allows us to have an easy out to make sure our antagonist does not die on screen but is instead saved by a trampoline.
Dindal’s work on character design was clearly placed for each character. Not only is each outline distinguishable from character to character but also relatable to their relationships. Both our antagonists and our protagonists are opposite sides of the same coin. Yzma and Kuzco in either llama or human form is tall and skinny, while Pacha and Kronk are stout. There is a fun play on diametrics however, as Pacha and Kronks roles are reversed as the brains of the operations. Meanwhile, both lanky characters are the driving forces behind the plot.
A classic tale retold is something that is possible to undertake. Dindal, however, took the herculean task of making his adapted retelling of the story the more commonly known version. Through careful use of character archetypes and how he visually displayed their characteristics in relation to how it was shown by the world allowed his audience to unconsciously understand his characters to a greater depth than the original story. In fact, Dindal went so far as to play with the delivery of the world to the audience as a relation to characters viewpoints. A brave choice that paid off. You can see this most bluntly in Kuzco’s introduction of himself and pausing the film to criticize the extended focus on Pacha.
In summation, Dindal was an animation supervisor who ended up masterfully crafting his second directorial debut by learning form his first film, Cats Don’t Dance. He expertly weaved a zany narrative to be believable with the effective use of stylistic choices that could be employed beforehand to set up the punchline of a plot development. Instead of allowing voice actors to simply read their dialogue, he worked hard with his actors to help them understand the established pacing of the music and animation and thus the pacing of the movie as a whole.